What Figma Motion does well:
Give each part of a move its own curve, so the drag and the settle can feel different
Switch a layer on or off at an exact moment, which is how the cursor goes from an arrow to an open hand to a closed hand
Export the timeline as a CSS animation, curves included
What Figma Motion doesn't do yet:
Respond to a hover, a press or a drag, so the cursor is drawn as a sequence of images
Replace a layer's position, so each move adds to where the layer already sits
Honor play once in the export, so a timeline set to play once still comes out as a loop
Where it stands:
This is a work in progress, one moment from the exploration and not a full case study. The smallest rail sets the copy budget, at about 160 characters of body copy for the narrow one, so the section has to be written for that width first.




